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Trying to close editor while UnityWebRequest is still active freezes the...
Steps to reproduce: 1. Open attached project 2. Click 'EditorUnityWebRequest/Test' menu item 3. While the request is not finished, ... Read more
[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce: 1. open users 'UnetDocsError.zip' - check console Expected: warning in console "Note that setting a SyncVar ... Read more
NetworkBehavior's Late Update is called 2 times on the first frame: befo...
To reproduce: 1. Open the project, attached by the tester (LateUpdateBug.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4.... Read more
File Transfer Protocol fails to load resources
Reproduction steps: 1. Set-up file sharing (Either with a Static IP address or with Machine Name) 2. Share a file (Image) 3. Open "... Read more
Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebS...
Reproduction steps: 1.Open the "bug.zip" project 2.Open the "Main" scene 3. Play the scene - Observe the crash Reproduced on: 5.5.0... Read more
[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...
Steps to reproduce: 1. Open attached project. 2. Open "Build Settings" window. If you see this error message: "Because you are not ... Read more
[UnetServerDll] Connect. Manager returns the same connection Id for a re...
Steps: 1. Run SharpPart.exe in attached project 2. Press "Start Client" button 3. Click on "Start -> Connect" menu item ==> Take a l... Read more
[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce: 1. Open attached project in Unity and in explorer 2. Find and run "Run.exe" (build) in explorer and press 'Play'... Read more
[Network Lobby]Some networking classes do not exist in 5.4 beta
Steps to reproduce: 1. Create a new project. 2. Open, download and import this asset: https://www.assetstore.unity3d.com/en/#!/cont... Read more
"Assertion failed" when aborting download of Asset Bundle with LZ4 compr...
How to reproduce: 1. Open users attached project and "scene" level (make sure that you are connected to internet) 2. Enter playmode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard