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[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps: 1. Open the attached user's project "GPUInstancing2.zip" 2. Build for Android 3. In the top left click the butto... Read more
[Vulkan] [Metal] [Mobile] Dynamic Resolution is no longer downscaled aft...
How to reproduce: 1. Open the attached "DynamicResTest.zip" Project (Or download the upgraded project from google drive, link in the... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
[WebCamTexture][Android][GLES]Rotated image is shown for a second when s...
How to reproduce: 1. Open the attached project 2. Change Graphics API to GLES3 or GLES2 (Edit -> Project Settings -> Player) 3. Buil... Read more
[WebCamTexture][Android]The image is captured with vertical line artifac...
How to reproduce: 1. Open the attached project 2. Build and run a project on Android 3. Click on '02_GetPixels_Test' button to switc... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce: 1. Open the attached project 2. Build and run to Android device 3. Inspect the Player for black artifacts in the... Read more
[Android] Game Object using a specific shader is not being rendered in A...
Steps to reproduce: 1. Open the attached project 2. Open Scenes/SampleScene 3. Notice the tree on a plane 4. Build and run to device... Read more
[Android][Adreno][GLES] Binary shaders are not cached on Adreno
Binary shaders are not cached on devices with Adreno GPUs which slows the loading time. Read more
[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...
How to reproduce: 1. Download the Xcode project from the provided Google Drive link 2. Build and Run the project on a device 3. In t... Read more
[iOS 12] GPU hangs and execution of the command buffer was aborted error...
How to reproduce: 1. Open the attached from the link given in Edit 2. In the menu bar select Build > Build Configuration 3. Set 'Bui... Read more
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