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[Android] [IL2CPP] Project with no camera crashes Meizu PRO 7 Plus on la...
Reproduction steps:1) Download and open "no_camera_crash.zip" project2) Build and run mentioned project on Meizu Pro 7 Plus-- Notice... Read more
[Android] VideoPlayer does not support even framerates and shows differe...
Steps to reproduce:1. Open QA attached project2. Build & Run on Android device3. Observe that framerate is 23.97602 instead of 2... Read more
[Android][GLES] Camera.SetTargetBuffers won't write depth to depth textu...
Steps to reproduce:1. Open attached project2. Build & Run on Android device3. Observe the difference between editor and device4.... Read more
[Android] .APK crashes when uploading Texture2DArray to the GPU on an An...
To reproduce: 1. Download attached project "TextureArrayBug.zip" and open in Unity2. Open "Test" scene3. Set Android platform4. Buil... Read more
[Metal] [iOS] Blitting MSAA RT into non-MSSA RT corrupts the RT using ol...
Reproduction steps:1. Open the attached project.2. Build and run it on an A8 or older SoC iOS device. Actual behavior (Screenshots a... Read more
[iOS] Input.touchCount does not reset after opening and closing the Cont...
How to reproduce:1. Open the attached TouchCount.zip project2. Build for iOS and deploy the Xcode project to the device3. Keep multi... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps:1. Open attached project2. Build and run on Android3. Press the "Start Per Capture" button, observe the "GPU Time" graph... Read more
[Android][Vulkan] Transcoded video to H265 Crashes player
Steps to reproduce:1. Open new project2. Set up video player to output a Render Texture.3. Set Render texture on Image on UI4. Set u... Read more
[iOS] Unable to establish WebSocket Secure connection on device
To reproduce:1. Open attached project "case_1082184-WebSocket_Tester_Simple_2 2.zip"2. Open "Main.unity" scene3. Enter Play mode4. M... Read more
[Android] Gradle build fails if Keystore key alias contains a single/dou...
Reproduction steps:1) Open any project or create a new one2) Set up keystore.3) Set up Alias with a name like " !@#$%^&()_+ты\[с... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS