Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.0a5
2018.2.8f1
Issue ID
1082184
Regression
Yes
[iOS] Unable to establish WebSocket Secure connection on device
To reproduce:
1. Open attached project "case_1082184-WebSocket_Tester_Simple_2 2.zip"
2. Open "Main.unity" scene
3. Enter Play mode
4. Make sure that WSS is enabled and then press SEND
5. Observe on the right of the button as the connection was established successfully
6. Build for iOS
7. Open the Xcode project and deploy to iOS device
8. Make sure that WSS is enabled and then press SEND
9. Observe as the connection could not be established
Expected result: connection is established
Actual result: could not establish a connection
Reproduced on:
2018.2.0a5 2018.2.8f1 2018.3.0b2 2019.1.0a1
Not reproduced on:
2018.1.9f2 2018.2.0a4
Device reproduced on:
iPhone 7 Plus iOS 11.1.1
Notes:
Couldn't reproduce on:
Samsung Galaxy S9 8.0.0 Snapdragon 845 SDM845 Adreno (TM) 630 OpenGL ES 3.2
with Unity 2018.3.0b2
According to the user, this issue also is reproduced on an Android device.
WS toggle works in Editor and on an iOS device.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment