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0
votes
Fixed

Crash on MTLReportFailure.cold.2 + 43 when running Build with Graphics J...

Metal

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Mar 12, 2020

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Version/s: 2019.3, 2019.3.4f1, 2019.4

Reproduction steps: 1. Download the Build "Case_1227236.zip" from the attached link 2. Run the script "rustcrashtest.sh" located in ... Read more

0
votes
By Design

[macOS][Windows] Repaint events take a very long time when opening the I...

Metal

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Jun 15, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.10f1, 2021.2

How to reproduce: 1. Open the attached project's Scene labeled "OpenMe.Heavy" 2. Move the mouse around 3. Click on the "Main Camera"... Read more

2
votes
Not Reproducible

[Metal] Image mask does not work with Metal graphics API on older iOS de...

Metal

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Dec 06, 2019

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Version/s:

Steps to reproduce 1. Open attached project 2. Make sure graphics API is set to 'Metal' 3. Build the project 4. Deploy the Xcode pr... Read more

0
votes
Fixed

[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetP...

Metal

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Aug 28, 2019

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Version/s: 2019.2.0b1, 2019.3.0a10

Steps: 1. Open attached project 2. Open 501_DefaultFormat_WIP scene 3. Hit play > console prints error: Unsupported GraphicsFormat(1... Read more

0
votes
Fixed

[MacOS] Player rendering breaks when a second non fullscreen camera is e...

Metal

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Sep 17, 2019

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Version/s: 2017.4, 2017.4.30f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more

6
votes
Fixed

[iOS] MicroSplat terrain texture cannot be loaded due to "async texture ...

Metal

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Jul 17, 2021

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Version/s: 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

Steps to reproduce: 1. Open the attached project ("1351248.zip") 2. Import MicroSplat from the asset store (https://assetstore.unity... Read more

0
votes
Won't Fix

[Metal] [iOS] GPU Execution of the command buffer was aborted due to an ...

Metal

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Nov 17, 2020

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Version/s: 2020.1, 2020.1.12f1

Reproduction steps: 1. Open the project from the drive (info for access in edits ctrl+f "access" (size is above 20GB extracted)) ... Read more

0
votes
Fixed

[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...

Metal

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Aug 19, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.2

Fix: Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional... Read more

1
votes
Won't Fix

Crash when using "Screen.orientation" on iPad 4

Metal

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Feb 14, 2022

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Version/s: 2019.4, 2019.4.30f1

How to reproduce: 1. Open "My project.zip" project 2. Build for iOS and deploy to the device 3. In the app touch screen with two fin... Read more

0
votes
Fixed

[iOS][Metal] Shaders with tessellation are not compiled when displacemen...

Metal

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Sep 28, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce: 1. Open the attached 'iTestCase.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open... Read more

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