Search Issue Tracker
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce: 1. Open the attached project ("case_1189910-Project.zip") 2. Go to top toolbar's File->"Build And Run" 3. Wait for... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro: 1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API; 2. In the lighting window pre... Read more
[Mac] Video-heavy project does not get successfully imported when launch...
How to reproduce: 1. Download and extract the linked project 2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode -pr... Read more
[MacOS] Manual input requiring pop-up appears in batch mode if Unity did...
Reproduction steps: 1. Create a New project 2. Exit and Re-Open Unity 3. Force Quit Unity before it properly starts 4. Run it in bat... Read more
[macOS] Screen.currentResolution method returns incorrect screen resolution
How to reproduce: 1. Open user's attached 'screenresolution.zip' project 2. Maximize Editor window 3. Screen -> Log current Resolut... Read more
[M1] Custom Shader produces visual artifacts when in Apple Silicon build
How to reproduce: 1. Open the attached project 2. Make a build 3. Open the built Player 4. Observe the rendering Expected result: N... Read more
[IL2CPP][macOS] Xcode Build fails when using Legacy Build System
How to reproduce: 1. Open the attached project 2. Go to the Build Settings (File->Build Settings) 3. Enable the "Create Xcode projec... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are: - Input.GetKey - Input.G... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce: 1. Open attached "ZoomInBug.zip" project 2. Open "Workshop set" prefab and zoom into it Expected result: Editor... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard