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[iOS] "ETC texture format is not supported, decompressing texture" for R...
Reproduction steps: 1. Open and build the attached project for iOS. 2. Check the Xcode Console. Actual result: It is possible to se... Read more
[iOS] Changing screen orientation via script on iOS 8 stretches/upscales...
Steps to reproduce: 1. Open attached project 2. Build 'Test' scene to iOS 3. Run the game on iOS 8 device 4. Tap the 'Portrait' but... Read more
[iOS 14][Xcode 12] GKAccessPoint is displayed in Portrait orientation an...
How to reproduce: 1. Open the attached 'GameCenterTest.zip' project 2. Switch Platform to iOS 3. Build for iOS and open the Xcode pr... Read more
[2019.1][iOS][GLES2] Crash at TransformVerticesInnerLoop if Dynamic Batc...
To reproduce: 1. Open users attached project "TestProject.zip" 2. Open "TestScene.unity" scene 3. Build for iOS 4. Deploy the Xcode ... Read more
[iOS] Error: InvalidCharacter while compiling
Unity build fails to compile for iOS with an Error InvalidCharacter . Steps: 1. Build user's attached project ("Sneaker Clicke... Read more
[iOS] Player freeze on WriteLock(atomic_compare_exchange_weak_explicit) ...
When opening the UI, the iOS player freeze for a long time and looks like thread deadlock on WriteLock(atomic_compare_exchange_weak_... Read more
[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...
Reproduction steps: 1. Open the attached project. 2. Build and run it on iOS device. Actual behavior: - Crash. Metal: ... * frame... Read more
[iOS] [iPhoneX] Mashed colored stripe and triangle artifacts using Legac...
Reproduction steps: 1. Open the attached project. 2. Build and run the 'scene' to iPhone X. Actual behavior: - A plane will be co... Read more
[iOS] Both Portrait and Landscape images are shown on Launch screen in L...
To reproduce: 1. Open repro project 2. Build for iOS 3. Run on a device in Landscape mode Expected: image set as Landscape image sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard