Search Issue Tracker
[iOS] _ShadowMapTexture.sample_compare shading time increase with Metal
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Open the project in Xcode. 4) Go to Produc... Read more
[iOS] App hangs if OnApplicationPause() is called before another OnAppli...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) On the iOS device, have some kind of an app, whic... Read more
[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...
Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip) 2. Make sure graphics API for iOS is set to Metal 3. ... Read more
[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...
Reproduction steps: 1. Create new Project 2. Open PlayerSettings 3. Set Bundle Identifier to something with two dots [com.hello..wor... Read more
iPad gyro data breaks when switching between view modes
How to reproduce: 1. Open attached project 2. Build to iOS and run - Make sure the app is launched in Landscape mode 3. Tilt the ... Read more
[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for iOS 4. De... Read more
[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Build Xcode project and deploy to iOS 12 dev... Read more
There's no way to query currently selected keyboard on iOS
See here: http://forum.unity3d.com/threads/touchscreenkeyboard-in-ios-not-properly-handling-japanese-keyboard-entry-romaji-hiragana.... Read more
Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & run a... Read more
[iOS] Framebuffer Fetch not working with GLES3
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the application. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard