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[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce: 1. Build the attached project for GLES2 (tested on iOS)2. Observe that after the app is launched you'll get these erro... Read more
iOS Build with Script Call Optimization "Fast <...>" fails
When building any project on 5.0 with Script Call Optimisation "Fast but no Exceptions", cross compilation errors are thrown and it'... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps:1. Open User's project2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no o... Read more
[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...
Reproduction steps:1. Open attached project "crcCheck"2. Open scene "demo"3. Using the editor enter play mode4. Press the UI button5... Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that:with Gles2/3 the app crashes immediately (bt attached)with Metal... Read more
Build And Run fails on iOS with EntryPointNotFoundException: GetXcodeMaj...
Steps to reproduce:1) Create a new project.2) Select iOS platform.3) Build the project using 'Build And Run'. Unity fails to link th... Read more
Screen.orientation cannot be set to AutoRotation after forcing other ori...
Setting Screen.orientation to AutoRotation has no effect if orientation was manually changed before. To Reproduce: 1. Open & dep... Read more
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device Actual behavior: Unity splash screen starts to flicker aft... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS