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[Input System] MultiplayerEventSystem throws a warning when more than on...
Reproduction steps:1. Open the attached "Multiplayer input" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Observe the... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps:1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views2) Attach ... Read more
Input.GetButton returns false on level change, when button is still held...
How to reproduce: 1. Open attached project (case 739214.zip)2. Open scene Scenes/Main.unity- Scene contains a green Plane with a few... Read more
Input is not received after some time when using two controllers simulta...
How to reproduce:1. Open the “GamepadInput_bug“ project2. Open the “SampleScene“3. Enter Play mode4. Move both sticks of both contro... Read more
The cursor is visible when using CursorLockMode.Locked in the standalone...
Steps to reproduce:1. Download 1177531_repro.zip2. Add "SampleScene" to build settings and build a standalone player3. Launch player... Read more
Mouse Input is not detected correctly when pressing in the Game view aft...
How to reproduce:1. Open the "TestInput.zip" project2. Open the "SampleScene" Scene3. Make sure the Console window is visible4. Ente... Read more
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...
Steps to reproduce:1. Open attached project2. Create an empty gameObject in the Hierarchy3. Attach "LeftAltBehavior" script to it4. ... Read more
[3dConnexion] input value is not 0 with a stationary input position in a...
Reproduction steps:1. Setup and connect 3dConnextion device.2. Open and run attached project.3. Notice that input values are 0.4. Bu... Read more
[iOS] Input is not registered when using "Both" configuration as the inp...
Reproduction steps:1. Download and open the attached "arfoundation-samples.zip" project2. Build and deploy the project to iOS3. Atte... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline:keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “GUIStyle” and “NullReferenceException” errors thrown in the Console when opening Object Field during script compilation
- Reflections are visible on objects without Recursive Rendering when viewed through transparent parts of another object with Recursive Rendering and Alpha Clipping enabled
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window