Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.24f1
Issue ID
1422941
Regression
No
The left mouse button remains held when focusing the Player by. clicking on the Player icon in the taskbar
How to reproduce:
1. Open the attached “InputSystemBug_Source.zip” project
2. Open the “SampleScene” Scene
3. Build And Run
4. Left-click in the built Player
5. Click on the Player icon in the taskbar
Expected result: Method isPressed() returns false
Actual result: Method isPressed() returns true
Reproducible with: 2019.4.39f1, 2020.3.30f1
Not reproducible with: 2020.3.31f1, 2020.3.35f1, 2021.3.3f1, 2022.1.121, 2022.2.0a15
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 12.4 (Intel)
Notes: Input.GetMouseButton(0) does not have this problem
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] URP built-in Lit and Complex Lit shaders do not get rendered in the WebGL application for Androids with the Adreno GPU's
- The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
- InvalidOperationException is thrown in Play Mode when Visual Studio debugger is attached and a ShaderGraph material is used in the Scene
- Overblown outdoor lighting in HDRP on Intel Iris Xe GPU
- Awaitable.NextFrameAsync() fails to resume when invoked multiple times from the playModeStateChanged event
Resolution Note (fix version 2020.3):
Fixed in 2020.3.31f1