Search Issue Tracker
Fixed in 5.5.0
Votes
3
Found in
5.5.0b4
Issue ID
834244
Regression
Yes
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is pressed in editor
Steps to reproduce:
1. Open attached project
2. Create an empty gameObject in the Hierarchy
3. Attach "LeftAltBehavior" script to it
4. Enter play mode
5. Press left alt (alternatively press right alt)
- Input.GetKey(Keycode.LeftAlt) returns false when pressed
Regression introduced in 5.5.0a1
Reproduced with: 5.5.0a1, 5.5.0b4
Not reproducible with: 5.3.6f1, 5.4.1f1
Doesn't reproduce in standalones.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Simie
Nov 03, 2016 14:00
Still occurs in 5.5.0b10
mcarriere
Oct 31, 2016 21:04
(And since we can't edit comments here, that occurred in both 5.5.0b8 and b9.)
mcarriere
Oct 31, 2016 21:03
While tangentially related, we've received reports from our level designer that left alt isn't working sporadically for a MenuItem too.
Seto
Oct 29, 2016 05:26
Still exists with 5.5.0b9