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[MacOS] Modal window is blank when opened
How to reproduce:1. Open the user attached project2. Go to the Menu > Test > TestWindow3. Observe the "TestWindow" Expected re... Read more
Serialized items in a list overlap each other when adding new items in I...
Reproduction steps:1. Open the attached 'Test Ground' project2. Observe the 'Assets/New Overlap List.asset' in the Inspector3. Add a... Read more
Array property names are not shown for script components in Inspector an...
Steps to reproduce:1. Open attached arrays.zip project2. Open SampleScene scene3. Select GameObject in Hierarchy4. Observe how New B... Read more
[Editor] Null Reference Exception when highlighting or creating collecti...
Regression in the core editor from 2021.2.15f1 upwards in the tech stream. Whenever you click on a collection table, a null referenc... Read more
[Editor] Editor Layout resets when upgrading the project
Reproduction steps:1. Open the attached project "RepoProject.zip"2. Edit the Editor layout (Dock the windows in which ever way you w... Read more
[Editor] Scene View is not adhering to the last mode it was left in when...
Reproduction steps:1. Open the attached project "RepoProject.zip"2. Set the Scene view to 2D3. Upgrade the project to 2021.2, 2022.1... Read more
Object cannot be picked from the Object Picker when calling UnityEngine....
Reproduction steps:1. Open the user's attached project "Object Picker Issue.zip"2. Select "ObjectWithCustomInspector" in the Hierarc... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce:1. Create a new project2. Open the Lighting window (Window > Rendering > Lighting)3. Dock the Lighting window... Read more
Impossible to change the Gradient's location value in the Visual Effects...
How to reproduce:1. Open the attached project "GradientPos.zip"2. Open the "New VFX" Visual Effect Graph from the Assets folder3. Cl... Read more
IndexOutOfRangeException is thrown when triggering ShowObjectPicker in a...
Reproduction steps:1. Open the user's attached project2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs"3. Change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS