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Screen Space Reflection shows a distorted surface.
Steps to reproduce: 1.Open ScreenSpaceReflectionTest.zip(the one that user attached with reply later) project 2.Open SSR_Test scene ... Read more
Stencil buffer empty if MSAA disabled
Steps to reproduce: 1) Open the project attached by user in Unity. 2) Open scene 'main.unity'. 3) Enter play mode. - Notice the sph... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we c... Read more
[ImageEffects] Deleting all IE assets does not update component UIs to "...
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more
[ImageEffects] Bloom effects different colours at different thresholds
Bloom effect effects green channel at a higher threshold than red or blue channels. Repro Steps: 1) Open attached project and scen... Read more
[ImageEffects] SSR gap between "caster" and reflection
SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene ... Read more
[ImageEffects] SRR Distance Blur creates artifacts
Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Observe artifacts on ... Read more
MotionVector pass is overwritten by Opaque objects if the renderQueue is...
Steps to reproduce: 1. Download and open the attached project("MVbug.zip) 2. Enter playmode Expected result: Wheels' motion vectors... Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce: 1. Download the Legacy Image effects Package 2. Open the Blur and Flare shader Expected result: single line for... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project 2. Make sure that Editor is running in OpenGL mode (not Metal) 3. Open the 'CorridorDe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling on a default ScrollView in a WebGL build is too sensitive when compared to other platform builds and the Editor
- "Fix All" button does not disappear after applying fixes when setting up DXR
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used