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0
votes
Fixed

[IL2CPP] Missing header error when trying to run

IL2CPP

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Mar 02, 2016

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Version/s: 5.3.3f1

To reproduce:1. Open attached project (IL2CPP.zip)2. Build to iOS (or WebGL, etc.) (using IL2CPP scripting backend)3. Try to deploy ... Read more

0
votes
Fixed
0
votes
Duplicate
0
votes
Fixed

[iOS] GCHandle.Alloc throws error on il2cpp build

IL2CPP

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Jul 30, 2015

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Version/s: 5.1.2p1

To reproduce: 1) Download and build project2) Build and run il2cppTest scene on iOS3) Notice error in console:ArgumentException: Obj... Read more

0
votes
Fixed

[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )

IL2CPP

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Jun 01, 2017

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Version/s: 5.4.5p1

Reproduction steps:1. Open the attached "Stripped" project.2. Go to "Tools > Build Tests" in the menu bar.3. Open and run the "mo... Read more

0
votes
Fixed

[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...

IL2CPP

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Aug 24, 2017

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Version/s: 5.6.1f1

Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more

0
votes
Fixed

BuildPlayer with BuildOptions.Il2CPP does not output an IL2CPP build

IL2CPP

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Jan 10, 2018

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Version/s: 2018.1.0b2

Reproduction steps:1. Download user's project and open in Unity2. Click BugReport -> Build Expected: IL2CPP build should be madeA... Read more

0
votes
Fixed
0
votes
Fixed

[iOS] MonoManager::GetScriptingClass takes a lot of Unity loading time

IL2CPP

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Jan 18, 2018

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Version/s: 2017.3.0p1

Reproduction Steps:1. Build project for iOS (building steps in edit)2. In Xcode build (profile) and launch Instruments3. Instruments... Read more

0
votes
Active

Player build freezes after calling Application.Quit() when the scripting...

IL2CPP

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Feb 17, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1

How to reproduce:1. Open the attached “IN-128412_ApplicationQuit” project2. Navigate to File → Build Profiles → Windows-Dev and buil... Read more

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