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0
votes
Fixed

[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when building

IL2CPP

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Jul 04, 2017

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Version/s: 2017.2.0b2

Reproduction steps:1. Open the attached project.2. Build it to iOS.- Project doesn't build.- "Exception: /Applications/Unity2017.2.0... Read more

0
votes
Not Reproducible
0
votes
Fixed
0
votes
Active

Player build freezes after calling Application.Quit() when the scripting...

IL2CPP

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Feb 17, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1

How to reproduce:1. Open the attached “IN-128412_ApplicationQuit” project2. Navigate to File → Build Profiles → Windows-Dev and buil... Read more

4
votes
Fixed

[IL2CPP] Socket I/O hanging with IL2CPP

IL2CPP

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Aug 10, 2015

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Version/s: 5.1.2p3

1. Open attach project2. In scene "TestScene" on "TestObject" change IP to your computers IP3. Build to iOS with IL2CPP4. Launch via... Read more

0
votes
Fixed

[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator

IL2CPP

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Jul 16, 2015

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Version/s: 5.1.1p4

To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject.2. Deploy to device: "ExecutionEngineEx... Read more

0
votes
Fixed

[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...

IL2CPP

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Nov 30, 2016

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Version/s: 5.4.2p4

Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro:1) Open attach... Read more

0
votes
Fixed
0
votes
Won't Fix

[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...

IL2CPP

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Oct 01, 2015

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Version/s: 5.2.1p2

1. Open attached project2. Build to iOS with IL2CPP3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp file... Read more

0
votes
Fixed

[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )

IL2CPP

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Jun 01, 2017

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Version/s: 5.4.5p1

Reproduction steps:1. Open the attached "Stripped" project.2. Go to "Tools > Build Tests" in the menu bar.3. Open and run the "mo... Read more

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