Search Issue Tracker
[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...
To reproduce: 1. Download and open attached "Problem.zip" project. 2. Make sure Standalone scripting backend is set to IL2CPP. 3. B... Read more
[il2cpp] Standalone il2cpp build fails with errors
Steps to reproduce: 1.Open the attached project 2. Open the TestScene scene 3. Build and Run 4. Observe the error Actual results: E... Read more
[UWP] Project fails to build when Development Build and Script Debugging...
Reproduction steps: 1. Open the attached project ("1379777R.zip") 2. Open Build Settings and tick "Development Build", "Script Debug... Read more
IL2CPP standalone build crashes when null is thrown in a try catch block
How to reproduce: 1. Open attached project "il2cpp-android-crash-2019.zip" 2. Make sure ILL2CPP is installed and enabled (Project S... Read more
Unsafe Memory marshal fails on IL2CPP backend
Steps to reproduce: 1. Download 1146277_repro.zip and open "SampleScene" scene 2. Build project for Standalone IL2CPP 3. Launch play... Read more
[Android] Incorrect bit patterns are being printed when using IL2CPP in ...
To reproduce: 1. Open attached project 2. Make sure to build with IL2CPP 3. Build and run to Android device 4. Check logcat for the ... Read more
Build fails with IL2CPP error 'System.Void System.Collections.Concurrent...
How to reproduce: 1. Download the assemblies "Managed.zip" 2. Find the il2cpp.exe command line in the editor log 3. Modify the comma... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce: 1. Open project attached by QA 2. Build "_base" scene for iOS 3. Run it on the device 4. Hit the 1st button few times... Read more
Attempting to call method for which no ahead of time (AOT) code was gene...
Reproduction steps: 1. Open the attached '1013854_project' project. 2. Build the 'Test' scene to a device (tested using iOS, but it... Read more
[IL2CPP] [macOS] Equality checking with 'ReferenceEquals' and '==' is fa...
Reproduction steps: 1. Open the attached project. 2. Build the 'Test' scene as macOS Standalone using IL2CPP. 3. Open the Build and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard