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A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RGBA... Read more
DXT1 textures with alpha do not support transparency
Reproduction Steps:1. Import attached project.2. In Project, select texture "DXT1".3. In Inspector, mark "Alpha is Transparency" as ... Read more
[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce:1. Open user's attached project2. Enter Play Mode3. In Hierarchy select "CopyTexture" GameObject4. In the Inspector... Read more
Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...
To reproduce: 1. Open the attached project (Blockead's Adventure.zip2. In the Player Settings, add Assets/misc/icon asset as a logo ... Read more
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce:1. Create a new project2. File -> Build Settings...3. Choose WebGL as the build target platform4. Press "Build... Read more
Memory leak in Scene Memory/RenderTexture when Scene View is active and ...
How to reproduce:1. Download the tester-attached archive(SSMS.zip)2. Create a new Unity project3. Import the SSMS folder4. Reset the... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce:1. Open the attached project (instancing_test_debug.zip)2. Open the Assets/test.unity scene3. Run the scene4. Ope... Read more
PNG Sprites saved as an 8-bit file have their transparency ignored no ma...
To reproduce:1. Open attached project "PNGImport.zip"2. Open "New Scene" scene.3. Drag "cloud 1" and "Tester0" Sprites into the scen... Read more
Shader compilation times regressing and caching is non-optimal
Steps to reproduce:1. Create a new project2. Import Standard Assets Image Effects package3. Add several Image Effect scripts(e.g. at... Read more
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