Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2.0a1
2019.2.9f1
Issue ID
1194159
Regression
No
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce:
1. Create a new project
2. File -> Build Settings...
3. Choose WebGL as the build target platform
4. Press "Build And Run"
Expected result: The project is built
Actual result: Build is failed with multiple errors thrown in the console
Reproducible with: 2019.2.12f1
Not reproducible with: 2017.4.33f1, 2018.4.13f1, 2019.3.0b10, 2020.1.0a13
Notes:
- The bug is introduced in 2019.1.0a9
- The bug is fixed in 2019.3.0b7, 2020.1.0a8 and above
- The bug only reproduces on macOS Catalina
-
datagreed
Dec 17, 2019 01:50
Why is it won't fix? Why is there no official comments on why this issue was closed?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Edge detection fails, _BlitTexture_TexelSize is 0
- Rotating GameObjects is not possible when transform.up is assigned through script
- [Android] Shadowmap Shadows have graphical errors on Android when the default Screen Recorder setting is turned on
- Editor crashes on physx::PxcDiscreteNarrowPhasePCM or freezes when instantiating many GameObjects
- [RenderingDebugger] Wireframe mode is not fully rendered in the Scene View
Resolution Note:
issue is resolved by upgrading to 2019.3