Search Issue Tracker
[Project Template] Unable to build with default 3D template settings wit...
Warnings are thrown due to Linear color space set as default when platform switched to Android, iOS, tvOS (Linear instead of Gamma) ... Read more
Activated second display is not rendering when running the project in St...
To reproduce:1. Open attached project "physicsRaycasterBug.zip"2. Build for Standalone and run3. When ran, observe results with dual... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more
Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...
To reproduce: 1.Download and open attached project.2.Open "VertexAlphaSceneLoader" Scene.3.Go to Assets->AssetBundles/Simulation ... Read more
Unity does not rotate JPEG images
Unity does not collect jpeg rotation data which results in jpeg image to be always horizontal, while everything works as expected wi... Read more
Default settings for importing sprites have changed
Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project2. Click on the spr... Read more
Imported sprite's alpha is green
Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green.Expected result: The spr... Read more
[iOS] Unity consumes more memory when allocating meshes starting from 20...
To reproduce:1. Open attached project "MemTest.zip"2. Build for iOS3. Deploy the Xcode project to the iOS device Expected result: in... Read more
UI Text shows Unicode characters as missing symbols even though the char...
To reproduce: 1. Open the project, attached by the tester (UnicodeCrash.zip)2. Observe the text insinde the Text game object Expecte... Read more
Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect ani...
Steps to reproduce:1. Open QA's attached project2. Open scene "scene"3. Select "Main Camera"4. In the Inspector scroll down and chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project