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Won't Fix
Votes
0
Found in
2017.1.0p4
Issue ID
945257
Regression
No
Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect animations
Steps to reproduce:
1. Open QA's attached project
2. Open scene "scene"
3. Select "Main Camera"
4. In the Inspector scroll down and check "Disable Original Rendering"
5. Press play
Expected result: All animations are playing in sync
Actual result: Hand and weapon animations are out of sync
Reproduced with: 5.6.3p1, 2017.1.1f1, 2017.2.0b10, 2017.3.0a6
Note: When "Disable Original Rendering" is unchecked, the animations are synced
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