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Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce:1. Open project2. Open 'BatchingTest' scene3. Open Frame Debugger4. Play scene5. Enable Frame Debug6. Notice that depth... Read more
[Skinning] Perf problems with GPU skinning on high poly meshes, when the...
Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip)2. Play in fullscreen mode.3. Move mouse around. Exp... Read more
Constant stuttering frame rate in gfx.WaitForPresent
Steps to reproduce:1. Download and open project "test performance.zip"2. Open scene "test_performance"3. Open Profiler if not opened... Read more
PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...
Steps to reproduce:1. Download 1176854_repro.zip2. From Toolbar open My custom Tools -> PreviewRenderUtility Test3. In the newly ... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expected ... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
Automatic Texture format does not change when changing compression setti...
Steps to reproduce:1. Open the attached project2. Click on "particle_floaties.png" texture inside the assets folder3. In Inspector w... Read more
Imported models mix up vertex data if imported from a modeling applicati...
Reproduction Steps:1. Import attached project.2. In Assets, observe the meshes contained within the FBX files. Note: There are a few... Read more
[Graphics] Shader errors are thrown when using DrawMeshInstancedIndirect()
How to reproduce:1. Open the "SampleScene" in the attached "case_1175217-indirecterror" project2. Press "Play" Expected results: A c... Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project2. Open scene "SkinnedMeshInstanceTests" and run it3. Notice that there are no shadows c... Read more
All about bugs
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