Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0p4
Issue ID
911487
Regression
No
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:
1. Download and open the attached project(oc link)
2. Set API to DirectX11
3. Open Scene test_virtual_terrain
4. Enter Play mode
Expected result: moderate VRAM usage
Actual result: extreme VRAM usage, crash on lower spec machines.
Reproduced on 5.5.3p2, 5.6.1f1, 2017.1.0b6
Unable to test on lower versions due to project setup
Notes:
-Keeping the API at OpenGLCore results in normal behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name
Add comment