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Won't Fix
Votes
0
Found in
5.6.0p4
Issue ID
911487
Regression
No
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:
1. Download and open the attached project(oc link)
2. Set API to DirectX11
3. Open Scene test_virtual_terrain
4. Enter Play mode
Expected result: moderate VRAM usage
Actual result: extreme VRAM usage, crash on lower spec machines.
Reproduced on 5.5.3p2, 5.6.1f1, 2017.1.0b6
Unable to test on lower versions due to project setup
Notes:
-Keeping the API at OpenGLCore results in normal behaviour
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