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4
votes
Not Reproducible

[Graphics] PlayWay Water isn't rendered in standalone build

Graphics - General

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Dec 02, 2015

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Version/s: 5.3.0f2

To reproduce:1. Open attached project2. Build and run Weather Demo scene3. Notice that water isn't rendered Reproducible with 5.4.0a... Read more

0
votes
Duplicate

D3D12: device is lost and editor crashes, when a 3D or Array RenderTextu...

Graphics - General

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Nov 19, 2018

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Version/s: 2018.3.0b9

Steps to reproduce:1. Download and open the attached project2. Make sure D3D12 is set as the graphics API3. Open Scene "Sample Scene... Read more

0
votes
Not Reproducible

Editor Freeze / Graphic Issues on disabled Images after reparenting

Graphics - General

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Jul 26, 2017

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Version/s: 5.6.2p4

Steps to reproduce editor freezing:1. Open user attached project "CrashProject II.zip"2. Enter play mode3. Wait a couple of seconds ... Read more

0
votes
Not Reproducible

Texture's alpha quality in 5.5 is significantly lower than 5.3 Unity ver...

Graphics - General

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Feb 11, 2017

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Version/s: 5.5.0p3

Reproduction steps:1. Open the attached project "Test 5.5.zip" with Unity 5.5;2. Take a look at the noise;3. Open the " Alpha On 5_3... Read more

0
votes
Fixed

Graphics.CopyTexture() from Texture2D to Texture3D crashes in dynamic_pp...

Graphics - General

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce1. open attached "CopyTexCrash.zip"2. open scene Main and play - crashes in dynamic_pptr_cast<Texture2D * __ptr... Read more

0
votes
Fixed

[Sprite Packer] Atlas turns blue after packing when using Mobile platfor...

Graphics - General

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May 31, 2018

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Version/s: 2018.2.0b3

Reproduction steps:1. Open the attached project.2. Go to File > Build Settings and change Platform to iOS or Android.3. Go to Win... Read more

0
votes
Fixed

Rendering particles in Command Buffer spams errors

Graphics - General

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Nov 04, 2016

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Version/s: 5.4.2f2

Steps to reproduce:1) Download and open attached project "repro_848314.zip"2) Open scene "DensityParticles"3) Either play it or sele... Read more

1
votes
Won't Fix

[Transform] transform.SetSiblingIndex(out of range) should throw an exce...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more

0
votes
Won't Fix

[Transform] transform.IsChildOf(transform) returns true

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more

0
votes
Fixed

Rendering a scene with a Skinned Mesh Renderer without an Animator compo...

Graphics - General

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Oct 01, 2018

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Version/s: 2018.2.0a1, 2018.2.1f1

How to reproduce:1. Open the attached project2. Enter Play Mode Expected result: Allocator errors should not be shown.Actual result:... Read more

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