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Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...
How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce:1. Open user attached project2. Play the scene- Unity crashes at this point Expected result: unity should not cra... Read more
[GLES3] Post process anaglyph shader doesn't render
Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more
Cannot enable Emission when using Material EnableKeyword
How to reproduce:1. Open user's project2. Go to Assets > Test, it should create materialThe material in Project Explorer looks gr... Read more
Volumetric 3D Textures exhibit incorrect interpolation when rendering to...
How to reproduce:1. Open the "Main" scene in the attached "1047517_repro.zip" project2. Enter the Play mode Expected result: Smooth ... Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce:1. Open user's attached project2. Build and run Expected: textures are not corrupted (check correct result in Editor's ... Read more
[Graphics] Impossible to use a Cube Render Texture as Custom Reflection ...
Reflection probes using mode "Custom" allow using an external cube texture as the reflection texture.Render texture can be of type c... Read more
[Frame Debugger] Frame Debugger disables itself when minimizing any wind...
Reproduction steps:1. Create a new Unity project.2. Go to "Window > Frame Debugger" or "Window > Debug > Frame Debugger" (b... Read more
Higher resolution Texture3D allocation takes an unreasonable amount of time
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "L" to create a Texture3D Expected result: cre... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked