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Enabling directional light after disabling it doesnt bring back the ligh...
Enabling directional light after disabling it doesnt bring back the lighting. Scene view is not dimmed, as expected, but turns compl... Read more
Baking lightmaps on a scene with Sprite Renderer and a Light probe cause...
Reproduction steps: 1. Open attached project( LightmapCrash ) 2. Open scene " Medical " 3. Go Window > Lighting 4. Build Lightmaps ... Read more
Quad shadows are being cast wrongly with enabled lightmap static when pr...
To reproduce: 1. Unzip and open users attached project. 2. Open LighmapArtifact scene 3. Wait till baking is finished Expected: Qua... Read more
Setting the Sun to an instance of a prefab in the scene doesn't get save...
Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce: 1. Open attached project 2. Open Profiler 3. Start the scene "Siegburg" 3. Notice Rendering spikes in CPU Usage tab ... Read more
Lightmaps built with Windows do not look correct when opened in the OSX ...
How to reproduce: 1. Open attached project with the OSX editor 2. Open scene test.unity - Observe how the lightmaps on a part of t... Read more
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more
Bake Visibility job failure
To reproduce: 1. Open attached project; 2. Open "E1M1-Tutorial10" scene; 3. Bake lights. Expected result: Editor doesn't freeze whe... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached) 1) Open project attached in the edit and advance to "test" scene. 2) Go into play mode - Ball sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard