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WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html-" and open it in your default brower" should be "default browser"-"When ... Read more
Docs need to be cleaned up
Docs need to be cleaned up Open link and please see attached imagefile:///D:/unity%20versions/UnityInstalls/Unity%205.1.0b1/Editor/D... Read more
Wording error on standalone build page
1. What happenedOn the manual page "Overview, Basics, Interface, Publishing Builds":http://docs.unity3d.com/Manual/PublishingBuilds.... Read more
Missing link in release notes 5.1b3
Find this sentence and notice that there is "blah" word in the middle of sentence: SDK integration in Preview mode, get started by v... Read more
Wrong documentation regarding Asset Server
User reported a mistake in our documentation page. He pointed out that the line"To access the Administrator controls, launch Unity a... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animator... Read more
[Documentation] TextureImporter docs are not informative about max textu...
documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html"Note that e... Read more
Typo in Movie Textures document for Japanese
Typo in Movie Textures document for Japanese http://docs.unity3d.com/ja/current/Manual/class-MovieTexture.html "Android の再生フォーマットが再生... Read more
Misformatted code in example snippet
On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS