Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0p3
Issue ID
685352
Regression
No
WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html
-" and open it in your default brower" should be "default browser"
-"When you tick the “Development Build” checkbox, Unity will generate a
development builds" should be "a development build"
-"and “Fastest” enabled some additional optimizations, but" should be "enables some additional"
-Broken link: http://docs.unity3d.com/Manual/ReducingFileSize.html
-Example errors/wranings shows TODO
Typo in: http://docs.unity3d.com/Manual/webgl-gettingstarted.html
-"simply chose the webuild build target" should be "simply choose"
-The Unity 5 release calls WebGL "preview", the documentation page mentions "early access". This should be aligned to be the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment