Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b21
Issue ID
669283
Regression
No
[Documentation] TextureImporter docs are not informative about max texture size
documentation for TextureImporter is vague on max texture size
http://docs.unity3d.com/Manual/class-TextureImporter.html
"Note that each platform may impose maximum texture sizes."
I would like to see a breakdown of this, per platform.
For example Unity recently exposed 8k textures (for DX10-ready hardware & up from googling), but DX11 supports 16k textures: if I switch my project to DX11, will it be enabled?... no idea.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment