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19
votes
Fixed

[RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddCom...

DirectX12

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Apr 17, 2026

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Version/s: 6000.0.72f1, 6000.3.13f1, 6000.4.2f1, 6000.5.0b3, 6000.6.0a3

How to reproduce:1. Open the attached “IN-140355.zip” project2. Enter Play Mode3. Observe the crash Reproducible in: 6000.0.6f1, 600... Read more

13
votes
Fixed

Player hangs when the "Run in Background" is enabled and active window i...

DirectX12

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Dec 15, 2025

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Version/s: 2022.3.62f3, 6000.0.68f1, 6000.2.14f1, 6000.3.1f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce (estimated): Open the “Test-Project.zip“ project Open Edit → Project Settings → Player → Resolution and Presentatio... Read more

29
votes
Won't Fix

Crash on D3D12SwapChain::Present when performing various Unity operations

DirectX12

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May 22, 2025

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Version/s: 6000.1.0f1, 6000.1.10f1, 6000.2.0b1, 6000.2.2f1, 6000.3.0a1, 6000.4.0a1

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more

58
votes
Fixed

Increased Memory usage when Update Mode 'On Demand' Realtime lights are ...

DirectX12

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Nov 28, 2024

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Version/s: 2021.3.46f1, 2022.3.52f1, 6000.0.30f1, 6000.1.0a7, 6000.2.0a1, 6000.3.2f1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “lights-memory-tests.zip” project2. Open the “OutdoorsScene”3. Build and Run the Project4. A... Read more

15
votes
Fixed

[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a pro...

DirectX12

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May 06, 2025

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Version/s: 6000.1.0f1, 6000.1.1f1, 6000.1.6f1, 6000.1.9f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a1

Steps to reproduce:1. Open Unity Hub2. Open the “user’s attached project” or create a new one3. Observe the crash Reproducible with ... Read more

23
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...

DirectX12

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May 08, 2025

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Version/s: 6000.1.0f1, 6000.1.9f1, 6000.2.0b1, 6000.2.1f1, 6000.3.0b4, 6000.4.0a1

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more

17
votes
Won't Fix

Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better...

DirectX12

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Nov 24, 2023

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Version/s: 2022.3.14f1, 2023.2.2f1, 2023.3.0a16

Reproduction steps:1. Open the attached “repro-project“2. Open the “Packages/com.jbooth.better-shaders/Samples/Scene.unity“ scene3. ... Read more

15
votes
Fixed

[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...

DirectX12

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Jun 15, 2017

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Version/s: 2017.1.0b10

1. Open QA stripped project2. Open scene3. Switch to android or iOS platform-- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.0b10... Read more

11
votes
Not Reproducible

"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...

DirectX12

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Jul 24, 2024

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Version/s: 6000.0.12f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more

0
votes
Active

[DX12] Editor device-removal Crash on CheckDeviceStatus when Editor is u...

DirectX12

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Jul 10, 2026

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Version/s: 6000.0.79f1, 6000.3.18f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2

Steps to reproduce: Open the attached project Open Scene "Level" (contains a GPU-skinned SpriteSkin character with a ShadowCaster2D ... Read more

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