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[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...
Repro steps: 1. Open provided project 2. Click on "File" -> "Build Settings" -> "Build" 3. Create a shortcut of the just built .exe... Read more
Running editor in batchmode with -logFile parameter and no address does ...
Steps to reproduce: 1. Download and extract the project attached 2. Open Command Prompt 3. Run Unity.exe with these command line arg... Read more
After errors correction in the script, the button to download Android mo...
Reproduction steps: 1. Open the attached project; 2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs"; 3. Build the pro... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce: 1. Create a new project 2. Build for standalone 3. Open build 4. Try building another time while the build is ru... Read more
Build location window is named as Facebook instead of Standalone on OSX ...
To reproduce: 1. Create empty project 2. Build for Windows x86_64 Expected: Build location window will be named as Standalone Actu... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce: 1. Open the user attached "FailBuild" project 2. Build a project for any platform Expected results: Build is fail... Read more
When Saving a build, if the name of the build file matches a folder - th...
Steps to reproduce: 1. Open build settings on any platform 2. Click Build 3. As the filename for your build write in the name of a f... Read more
[OS] Standalone build, cannot configure inputs on resolution dialog
Steps to reproduce: 1. Build a new project 2. Run the game 3. Select input tab 4. Double click on any entry to change it Expected R... Read more
Build path is set to other project's directory instead of current one wh...
To reproduce: 1. Create new Unity project. 2. Go to build settings. 3. Press Build. 4. Notice that build directory is set to other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard