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Builds include the UnityEngine.xml API Documentation file.
How to reproduce: 1. Open attached project 'xmlTest.zip' 2. Build project 3. Go to '{BuildName}_Data\Managed' directory. 4. Find 'Un... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
[Standalone] Unity doesn't give a proper error message on build & run, i...
Reproduction steps: 1. Build & run any project to Windows Standalone. 2. While app is running, build & run it again 3. Fails with Fa... Read more
[Deployment] Splash screen preview in Game window is paused until mouse ...
Previewing the splash screen in Game window is paused until mouse pointer is held down on a floating window Steps to reproduce: 1) ... Read more
Building an application generates WinPixEventRuntime.dll when "Developme...
How to reproduce: 1. Create a new Unity project 2. Navigate to File -> Build Settings... -> make sure "Development Build" is unchec... Read more
Documentation does not have correct arguments for -buildTarget to build ...
Edit: This only needs an update to the documentation. See comments below. To reproduce: 1. Run this command: "{UNITY_5.6b6 PATH}" ... Read more
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build Steps to Reproduce: 1. Create a new Project 2. Switch Platf... Read more
Unity can't build to folders outside of project folder
Fix has been pulled to trunk and 5.5 Read more
[Icon::PlayerSettings] Unable to expand the icon panel does not expand i...
Steps to repro: 1. Launch Unity 2. Open build settings and click on player settings 3. Scroll down to Icon 4. Try to expand the Icon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard