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[Preset] "Info" property is misaligned when a preset of "Rigidbody" is c...
"Info" property is misaligned when a preset of "Rigidbody" is created, refer the attached screenshot. Steps to repro:1. Create a new... Read more
Aim Constraint vectors not converted when imported from FBX
How to reproduce:1. Import attached "mayaUpVector2.fbx" into a project2. In Animation section of import settings check "Import Const... Read more
Crash when importing Elongata package from the Asset Store
Steps to reproduce:1. Create a new project2. Assets -> Import Package -> Custom Package3. Import the .unitypackage attached by... Read more
Changes made in AssetPostprocessor.OnPostprocessPrefab are not visible i...
How to reproduce:1. Open the attached project "Test2020LTS.zip"2. Open SampleScene3. Edit the text of Text (TMP) Game Object4. Drag ... Read more
Textures are not extracted with Extract Textures button when trying to e...
How to reproduce:1. Open attached project "LocalPackageExtract.zip"2. Select Packages/FBX Extract Bug/CubeEmbedded (an FBX with embe... Read more
CustomPropertyDrawer of a ReorderableList with SerializeReference attrib...
Steps to reproduce:1. Open the attached project (case_1207230.zip)2. Select the "Zoo" Game Object in the Hierarchy3. Add "Dog" to th... Read more
The modelimporter flag texture as normal map required even if changed us...
How to reproduce: 1 - Import an FBX file that has an embedded material using a texture in its bump map.2 - Change the import setting... Read more
Default presets (e.g. transform, camera, light) are not applied when cre...
How to reproduce:1. Open the attached 'project-1213372.zip' project2. In the Hierarchy window select 'Main Camera' and observe the C... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more
Importer fails to update Avatar settings correctly when switching from a...
Steps to reproduce:1. Open User-supplied project2. In the Project window, select Mobile Family Pack -> Model -> Female_Parabol... Read more
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