Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2020.1.0a19
Issue ID
1213579
Regression
No
The modelimporter flag texture as normal map required even if changed using OnPreprocessMaterialDescription
How to reproduce:
1 - Import an FBX file that has an embedded material using a texture in its bump map.
2 - Change the import settings to use the MaterialDescription import for materials.
3 - Create an AssetPostprocessor.OnPreprocessMaterialDescription method that would change the material shader to a shader that is not using a BumpMap.
Result: A popup appears to ask the texture to be changed to Normal Map.
Expected: No popup appears because the texture is not used as a Normal Map in the end.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment