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OnPreprocessAsset is not triggered when AssetPostprocessor version is ch...
Reproduction steps:1. Open the attached “IN-132333” project2. Duplicate the “New Text Document” Asset in the Project window3. Observ... Read more
Crash on RefreshProfiler::AssetDatabaseProfilerEventCallback during the ...
How to reproduce:1. Create and open a new URP project2. Open the Window → Package Management → Package Manager (not necessary, but s... Read more
Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
Asset remains in the project when attempting to delete it using "Destroy...
How to reproduce:1. Open the attached project “IN-134488”2. In the menu bar, select “Tools/Test Asset Creator”3. In the opened windo... Read more
Project Library gets corrupted when cancelling Project's Editor version ...
Steps to reproduce: Create a new Project using the Universal 3D template on the 6000.4.0b10 Editor version Quit the Editor Change th... Read more
Assets are created in the Package folders when creating assets via custo...
Steps to reproduce: Create a new project using the High Definition 3D template Create a new Decal Projector GameObject (GameObject &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size