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Standalone Profiler Crashes when opening because of asset database calls
Reproduction steps: 1. Create a new "VR Template" Project2. Open "Window > Analysis > Standalone Profiler" from Context Menu E... Read more
Crash on UnityYAML::Document::GetValueForKey when initializing the Appli...
Reproduction steps:1. Open the attached “repro“ project Expected result: The project opens successfullyActual result: The Editor cra... Read more
OnPostprocessAllAssets called multiple times when creating several assets
Reproduction steps: Open the attached “AssetImportTest.zip” project Select the “/Assets/Prefabs” folder in the Project window Press ... Read more
Asset remains in the project when attempting to delete it using "Destroy...
How to reproduce:1. Open the attached project “IN-134488”2. In the menu bar, select “Tools/Test Asset Creator”3. In the opened windo... Read more
Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
Exported package when imported is missing assemblies
How to reproduce:1. Create a new project and import the attached “Assets.zip” to the Assets folder2. Select _TectumDGE/TileMaster fo... Read more
Inconsistent "AssetDatabase.GetDependencyHash" value returned for unchan...
Steps to reproduce:1. Open attached “GetAssetDependencyHash” project2. Right-click on “TestScript.losi” ScriptableObject in Assets/L... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps:1. Open project “TestSoftDeleteWarning”2. Open “SampleScene” scene3. Right-click in the Project window4. Select C... Read more
Crash on block_locate_free when entering Play mode
Reproduction steps:1. Open the attached user project2. Open scene "Scenes/Zapper Scene"3. Enter Play mode Expected result: The Edito... Read more
Crash on HexStringToBytes when opening the project
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS