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Assets are marked dirty despite the user not making changes
Some assets are marked dirty when the scene is saved despite the user not making changes in those files. It has been reported multip... Read more
[ADBV2] Editor enters an endless RefreshV2(NoUpdateAssetOptions) loop wh...
How to reproduce:1. Open user-submitted project2. Once the project is loaded, open the Assets/GUI/ScenePrefabs folder Expected resul... Read more
Remote Asset Cache fails to download some Artifacts when using Asset Imp...
How to reproduce:1. Install Unity Accelerator2. Get its IP from the final screen of the installation3. Open the attached project4. E... Read more
Renamed or duplicated native format asset contains old asset's name till...
Steps (Renaming):1. Create ScriptableObject asset ("Scriptable.asset")2. Rename it to "Test" (Do not save project)3. Go to File Syst... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
Optimize rebuilding the Project Browser
The current implementation of the left side folder tree view in the Project Browser (in Two Column Mode) enumerates the entire Asset... Read more
[Asset Database V2] GameObjects and Prefabs lose references to Assets wh...
How to reproduce:1. Open the user's project2. Create a new script in Project Browser3. Create a new GameObject4. Attach the created ... Read more
Deadlock when building player in DOTS project
Bonfire has 100% freeze when building the player after clean import.Freeze was tracked down to Import Worker msg parsing during the ... Read more
Errors are thrown in the console after opening a project with a read-onl...
How to reproduce:1. Create a new Unity project2. Go to the project folder3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
Error is thrown when calling AssetDatabase.DeleteAsset or AssetDatabase....
How to reproduce:1. Open the attached "OnSceneView_DeleteAsset" project2. Open the "SampleScene" Scene3. Make sure that you have the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS