Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2020.2.0a4
Issue ID
1227555
Regression
No
Renamed or duplicated native format asset contains old asset's name till SaveProject is pressed
Steps (Renaming):
1. Create ScriptableObject asset ("Scriptable.asset")
2. Rename it to "Test" (Do not save project)
3. Go to File System and take a look into "Scriptable.asset"
==> It still contains old name "Scriptable.asset" but asset on the disk already has new name (was created with it)
4. Repeat steps 1-3 above, but duplicating instead of renaming.
5. Repeat all of the above using a prefab instead of a ScriptableObject
This leads to references are lost in some specific situations (related to ScriptableObject only)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Top-level lists are handled differently than nested lists when using JsonUtility.FromJson
- Console does not display Deprecation Warnings for certain packages
- Decal's fade occurs inconsistently when Scene and Game views are both open
- Not all Post-processing Overrides are visible when Camera Stack is applied
- Framebuffer blends material instead of rendering opaque when using Built-in Render Pipeline
Add comment