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Crash on GUIDPersistentManagerV2::UpdateTargetHashes when closing Unity ...
Reproduction steps:1. Clone "git@github.com:Unity-Technologies/Unity.Animation.git"2. Checkout commit "4e8a865756cb5ddc0d692ab27e03f... Read more
Crash on GameObject::QueryComponentByType(Unity::Type const*) const when...
Reproduction steps:1. Open the attached "repro_IN-55528.zip" project2. Observe the crash Reproduced with: 2021.3.31f1, 2022.2.0a17, ... Read more
[macOS] Asset Importing process hangs on importing a .mov video file fro...
How to reproduce:1. Download the tester-submitted package(Unity5.3.PlayMakerSamples.unitypackage)2. Create a new Unity project3. Imp... Read more
Editor crashes while user closes the newly created empty project
Steps:1. Create a new project2. Close the Editor==>Editor crashes Please, take a look into attached movie for detailsNote: Only 2... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more
"Script 'Canvas' has the same name as built-in Unity component. AddCompo...
Reproduction steps:1. Create a new project2. In the Project window create a new C# Script (Create > C# Script)3. Name the created... Read more
[Performance] Possible preformance regression between 2021.1 and 2021.2
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f Import time for... Read more
Render Pipeline Asset references are not saved in the Inspector after re...
How to reproduce:1. Open the project “IN_34444”2. Select the “Render Pipeline Asset” in the “Assets/Renderer”3. Make sure the “Eleme... Read more
Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another ...
Steps to reproduce:1. Create a new user or make sure you already have a secondary Windows user2. Create a new project (possible to s... Read more
Visual C# Compiler cannot find source files because it is looking at old...
To reproduce: 1. Open attached project.2. Run test: Tests -> MoveFilesAround3. Inspect console. Microsoft (R) Visual C# Compiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS