Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2020.1.X
Votes
1
Found in
2019.3.0a9
2019.3.0f1
2020.1
Issue ID
1204994
Regression
Yes
Editor crashes on ReserializePref after deleting a prefab using AssetDatabase.DeleteAsset in the OnPostprocessAllAssets method
How to reproduce:
1. Open the user's attached "DeletePrefabCrash.zip" project
2. Drag and drop any object from the Hierarchy window to the Project window
-- Observe the crash
Reproducible with: 2019.3.0a9, 2019.3.0f3, 2020.1.0a17
Not reproducible with: 2017.4.35f1, 2018.4.14f1, 2019.3.0a8
First 5 stack trace lines:
0x00007FF66F7B131B (Unity) AssetDatabase::ReserializePrefabs
0x00007FF66F79D0DA (Unity) AssetDatabase::ReSerializeAssetsIfNeededButNoImport<core::hash_set<UnityGUID,core::hash<UnityGUID>,std::equal_to<UnityGUID> > >
0x00007FF66F7B01F7 (Unity) AssetDatabase::ReSerializeAssetsWithoutImportIfNeeded
0x00007FF66F876DD4 (Unity) ImportAndPostprocessOutOfDateAssets
0x00007FF66F87E75A (Unity) RefreshInternalV2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off
- "EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when selecting the wrong executable for the browser and then the right one
Resolution Note (fix version 2019.3):
Fixed in: 2020.2.0a2
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0b1
Resolution Note (fix version 2019.3):
Fixed in: 2019.3.7f1