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Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
[Analysis] Import Activity Options get overlapped with Search-Bar on res...
Once the Import Activity window is docked then on decreasing its width, Import Activity options get overlapped with Search-Bar. Refe... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps:1. Open the attached user's project2. Notice that 'Data (Data)' is printed in the console3. Close the project4. D... Read more
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
Shortcut Ctrl + D does not duplicate the object when ProGrids window is ...
How to reproduce:1. Open the attached user's 'MoveDuplicationBugRepro.zip' project2. Enable ProGrids window. Go to Tools -> ProGr... Read more
Editor crashes on MonoBehaviour::Transfer<YAMLRead> when installing or r...
Reproduction steps:1. Open the user's attached project ("My project.zip" )2. Open Package Manager3. Remove XR Interaction Toolkit pa... Read more
[Previews] Prefab preview is not updating when change Material color
this bug happens on 2020.3 and 2021.1,in 2021.2 and 2022.1 it is fixed. Reimporting Prefab or Prefab +Material doesn't update the pr... Read more
[Backend] PrefabUtility.CreatePrefab returns null when called from Scrip...
How to reproduce:1. Open the "CreatePrefab.zip" project2. Delete "Assets/MyPrefab" asset3. MyCustomMenu > Create Prefab, notice t... Read more
Folders disappears from Project Browser when their name ends with ".meta"
Note: the folder disappears from Project Browser, but it stays on disc, so it is not data loss. If folder has some content in it (as... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce:1. Create and open a new project2. Turn on Internal Mode3. Make sure that the Inspector window is open4. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS