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Locking AW creates selection issues
Selecting GO with/without animations and locking/unlocking the AW creates faulty rendering and selection issues. Read more
Regression - Animation have no button "Add Property" when the object is ...
Regression - Animation have no button "Add Property" when the object is selected 2) How can we reproduce it using the example you ... Read more
Create new Animation Clip does not remember the previous directory
Steps to reproduce : - create a new project - select the Main Camera and open the Animation Window - create a new animation and sav... Read more
It's possible to animate properties of the animator..in the animation
In the Animation Window it is seemingly possible to add a curve for enabling the Animator component. When trying to add that curve n... Read more
Marking with red colour both the animated properties and the curves with...
Marking with red colour both the animated properties (in Inspector) and the curves with missing properties (in Animation Window) is ... Read more
[Layout] Changing the size of the Editor can break Animation Window
Repro: 1. Create an animation for an object 2. Dock the Animation Window to left top part of the editor 3. Middle click and pan the ... Read more
Animation retains values on object's transform when entering playmode
To reproduce: 1. Open attached project 2. Open scene Level 3. Select hero's animation 'falling' 4. Enter and exit play mode 5. Chan... Read more
Copy-pasting multiple veritcal keyframes into other properties
Copy-pasting multiple veritcal keyframes into other, selected properties is impossible - see the screen cast attached If you want t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard