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AnimationUtility.onCurveWasModified invokes CurveModified with an unknow...
Reproduction steps: 1. Open the attached project "onCurveWasModified 2018.2.zip"; 2. Open the Animation Window; 3. Select an empty A... Read more
Multiple warnings are thrown when loading a Scene with PlayableGraph pla...
To reproduce: 1. Open attached project ("case_1210830.zip") 2. From Assets open "Test-Copy" Scene, then open "Test" Scene 3. Observe... Read more
Character animation breaks during upgrade
1. What happened For 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3. Im... Read more
Animation with property "IsActive" which has no transitions won't let "S...
To reproduce: 1. Open attached project "AnimatorKeepsObjectActive.zip" 2. Open and play "testScene" scene. 3. Look at the console. I... Read more
Disabling Animator layers does not improve performance
To reproduce: 1. Open attached project "AnimationLayerPerformanceRepro.zip" 2. Open "Profiler" window. 3. Open and Play "main" scene... Read more
Last frame of animation is skipped if there is a transition to next anim...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open Animator window 4. Select Canvas->Image in the hierarchy v... Read more
Animator component keeps a Gameobject alive after calling SetActive(false)
Steps to reproduce: 1. Open the attached project (Bug-AnimDisable.zip) 2. Open the Assets/bug-animdisable.unity scene 3. Play the sc... Read more
Animation Preview does not finding model when using Generic Animation Type
How to reproduce: 1. Open user's attached "FBX Preview Repo" project 2. In the Project window select Animations->RPG-Character-Gener... Read more
[AW] Selecting anything in hierarchy while in play mode throws warning i...
Steps to reproduce: 1. Create new project 2. Open animation window 3. Enter play mode 4. Select any object in hierarchy - Notice wa... Read more
Copy and pasting Animator State Machine changes "Default state" to the m...
To reproduce: 1. Create new project. 2. Create new "Animator Controller" in Project window, and open it in the Animator window. 3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background