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Fixed in 2017.2.X
Votes
1
Found in
5.5.0f3
Issue ID
866052
Regression
No
Last frame of animation is skipped if there is a transition to next animation
Steps to reproduce:
1. Open attached project
2. Open "Main" scene
3. Open Animator window
4. Select Canvas->Image in the hierarchy view
5. In the Animator select transition from anim1 to anim2
6. Change Exit Time property to 1.02 or higher
7. Press play
-Image rotates and disappears(full animation is played)
8. Change Exit Time property to 1 (which means that the whole animation will be played before exiting to another one).
9. Press play
-Image doesn't disappear (which means that last frame was skipped)
Expected result: full animation should be played when exit time is set to 1
Actual result: last frame of animation is skipped when exit time is set to 1
Reproduced on: 5.6.0b2, 5.5.0f3
not able to test on 5.4.3f1 because of crashing
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ablake-outerminds
Feb 04, 2019 22:19
This is still happening on 2018.3.0f2 on Android devices. I haven't tested with iOS. It's not happening in the editor.
DHag
Jul 26, 2018 12:17
happening again in 2018.2.0f2
TurgutHakki
Apr 03, 2018 10:28
Still happening 2017.2.1f1
mmiller_unity
Jan 11, 2018 23:49
This is still happening in Unity 2017.2.0.p2