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Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps: 1) Open "828475_Repro.zip" project 2) Play "Main" scene 3) Try to scale "Cube" game object Expected result: Cub... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps: 1. Open "1194610" project 2. Select "CopyClipScriptableObject" in the Project Window 3. Open the Profiler and st... Read more
No Key Frames are added to Animation Track when Recording changes made t...
Steps to reproduce: 1. Open users attached project "ParticleSystemMaterialAniBug.zip" 2. Navigate to Project -> Assets -> Scenes and... Read more
Errors in the console when displaying Particle System Curves
Errors in the console when displaying Particle System Curves Getting 2 NullReferenceException + 1 Texture has out of range width / ... Read more
'Translation DoF' setting on Mecanim Humanoids still discards bone trans...
How to reproduce: 1. Open the attached project 2. There is imported FBX file 3. The rig is imported as a humanoid Mecanim avatar 4. ... Read more
Quaternion rotation behaves differrently since 5.5
To reproduce: 1. Open attached project 2. Press and hold A and click 3. Notice that the sword animation looks weird (.gif added to e... Read more
Animation clip looped through script loops as if its WrapMode was set to...
To reproduce: 1. Open the attached project 2. Open console window 3. Enter play mode and observe the messages in the console The mes... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce: 1. Open the attached "Repro1190930.zip" project 2. Double click on "New Animator Controller" Animation Controller ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode