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Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps:1) Open "828475_Repro.zip" project2) Play "Main" scene3) Try to scale "Cube" game object Expected result:Cube sho... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps:1. Open "1194610" project2. Select "CopyClipScriptableObject" in the Project Window3. Open the Profiler and start... Read more
No Key Frames are added to Animation Track when Recording changes made t...
Steps to reproduce:1. Open users attached project "ParticleSystemMaterialAniBug.zip"2. Navigate to Project -> Assets -> Scenes... Read more
Errors in the console when displaying Particle System Curves
Errors in the console when displaying Particle System Curves Getting 2 NullReferenceException + 1 Texture has out of range width / h... Read more
'Translation DoF' setting on Mecanim Humanoids still discards bone trans...
How to reproduce:1. Open the attached project2. There is imported FBX file3. The rig is imported as a humanoid Mecanim avatar4. Expa... Read more
Quaternion rotation behaves differrently since 5.5
To reproduce:1. Open attached project2. Press and hold A and click3. Notice that the sword animation looks weird (.gif added to edit... Read more
Animation clip looped through script loops as if its WrapMode was set to...
To reproduce:1. Open the attached project2. Open console window3. Enter play mode and observe the messages in the consoleThe message... Read more
Dragging and dropping an animation with ' . ' symbol in the name into th...
How to reproduce:1. Open the attached "Repro1190930.zip" project2. Double click on "New Animator Controller" Animation Controller3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS