Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b2
Issue ID
837074
Regression
Yes
Quaternion rotation behaves differrently since 5.5
To reproduce:
1. Open attached project
2. Press and hold A and click
3. Notice that the sword animation looks weird (.gif added to edit), but it doesn't in 5.3
This happens because of the line 242 in FitAnimator.cs:
effects.transform.rotation = new Quaternion(effects.transform.rotation.x * -1.0f,
effects.transform.rotation.y,
effects.transform.rotation.z,
effects.transform.rotation.w * -1.0f);
If the line is commented out, everything behaves the same in all tested versions.
Reproduced on: 5.4.0f2, 5.5.0b9, 5.6.0a1
Not reproduced on: 5.3.6p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment