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Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project2. Create a new GameObject in the Hierarchy3. Rename GameObject so it would have a ... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce:1. Open the attached project2. Open and play "scene" scene3. Notice that humanoid is not holding "gun" with both ha... Read more
Animation stucks in state with exit time is 0.9998 and transition durati...
How to reproduce:1. Open the attached project "784470Transition.zip"2. Open Bug scene3. Select unitychan in hierarchy and open Anima... Read more
Editor displays wrong animation samples after switching objects with ani...
Reproduction steps:1) Open attached project and proceed to "test" scene.2) Open animation window.3) Select object 1 (doesn't meter w... Read more
[Animation]Legacy Animation does not record Euler Angles rotation changes.
Reproduction steps(5.3-5.4):1) Open attached project and test scene.2) Select cube in the scene view, notice it uses legacy Animatio... Read more
Legacy Animation does not animate Light properties
To reproduce:1. Open attached project2. Open "scene" scene3. Open Animation window4. Select "enemyMuzzle" game object in the Hierarc... Read more
Crash when entering play mode with the prefab open.
Unity Crashes when entering play mode with the character prefab open. Steps to reproduce.- Open the attached project in Unity 2018.3... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked