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Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
Animator not resetting back to written defaults
To reproduce: 1) Open attached project and scene 2) Play it 3) Click Change State to double the size of cube 4) Click Toggle Over Ti... Read more
[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce: 1. Open the attached user's 'AnimTransitionBug.zip' project 2. Open Assets -> Content -> Characters -> Players ->... Read more
Clip Count is not updated correctly when Animator.runtimeAnimatorControl...
Reproduction steps: 1. Open the user's attached "AnimatorCrash - Copy.zip" project 2. Load the "SampleScene" 3. Select the "Animator... Read more
GameObject position changes during transitions in Timeline preview
Reproduction steps: 1. Open attached project "ObjectPosition.zip" and scene "01 StartOfGame" 2. In Hierarchy window, select "Timelin... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce: 1. Open the attached project "FlickeringIssue.zip" 2. Press Play 3. Select the Zoologist Game Object in the Hierar... Read more
FBX reimport crashes editor at AnimationCurveTpl
How to reproduce: 1. Open the attached project 2. Find the FBX "anm_werewolf_transform_wolf_to_human" file 3. Right click on it and ... Read more
[StateMachineBehaviour] Inconsistent Start() usage in StateMachineBehavi...
Steps to reproduce: 1. Create new Unity project 2. Create new C# script 3. Change the inheritance from MonoBehaviour to StateMachin... Read more
Editor closes when animation is playing in the Play Mode for about an hour
Reproduction steps: 1. Open the user's attached "TestUnityProject.zip" project 2. Open the “SampleScene” Scene 3. Enter the Play Mod... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project 2. Create a new GameObject in the Hierarchy 3. Rename GameObject so it would have... Read more
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