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[Animation] Unable to create transitions between animation states in Ani...
-Unable to create a transition between animation states. -Unable to select Animation state due to this drop endpoint for transition ... Read more
A specific model starts moving unexpectedly when animations are crossfad...
To reproduce: 1. Open project 2. Open and play 'AnimatorControllerPlayable' scene 3. Choose 'char_ethan' game object and enable 'B t... Read more
ModelImporter.clipAnimations getting invalid mask data with custom Asset...
Steps to reproduce: 1. Open "UnityPrototypes" project 2. Select Art/Factions/_Prototypes/Testing/Animation/animTest.fbx prefab 3. Se... Read more
Adding AnimationClip to enabled Animation component in play mode crashes...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Select "Male_Sword" in the Hierarchy - crash will happen in "Ti... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happened Enabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it ... Read more
Help Tip for "Update Mode" in Animator componenet is ";"
Help Tip for "Update Mode" in Animator component is ";" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
Setting the position of an IK goal to the same position makes the body p...
Repro steps: 1. Open user attached project "IKtest" 2. Enter Play Mode 3. Select game object 'ikTestChar" in the Hierarchy 4. Check ... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce: 1. Open attached project 2. Run scene 3. Notice that animation stops playing Expected: Animation shouldn't stop play... Read more
[Playables] Timeline audio track in Playable Graph is not played when th...
How to reproduce: 1. Open the attached '1279412.zip' project and the 'SampleScene' Scene 2. Enter the Play mode 3. Exit the Play mod... Read more
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