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0
votes
Fixed

Importing skeleton under avatar mask causes error

Animation

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Jul 11, 2016

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Version/s: 5.4.0b25

How to reproduce: 1. Open the attached project 2. Create Avatar Mask (Project -> Create -> Avatar Mask) 3. Select it and expand tran... Read more

0
votes
Duplicate

[Optimize Game Objects] Animated meshes causes scaling issues in Play mode

Animation

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity. 2) Open scene "Test" and press Play. ... Read more

0
votes
Fixed
0
votes
Fixed

AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a...

Animation

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Dec 09, 2015

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Version/s: 5.2.2f1

AnimatorControllerOverride.clips[x].overrideClip is a Field, should be a property with only Get http://docs.unity3d.com/ScriptRefere... Read more

0
votes
Fixed

[AW] Changing rotation set in one keyframe affects other keyframe

Animation

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Create new project and add cube 2. Set rotation to 0, 0, 330 3. Open animation window, create new animation ... Read more

0
votes
Fixed

Clip end time edit does not preview after current end time

Animation

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Apr 20, 2016

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Version/s:

Dragging the end time in the Inspector preview of a clip does not preview animation after the current end time. repro: -add any cli... Read more

0
votes
Fixed

[AW] in-between key type creation is wrong with "Auto" key type

Animation

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Jun 14, 2016

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Version/s:

if the previous and next keys are of type "Auto", and you create a new key in-between these two keys, the newly created key is of ty... Read more

0
votes
Fixed

Certain rotation is ignored in play mode

Animation

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Apr 29, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. open users attached project 2. play scene 3. select "neck" gameobject from hierarchy Actual: notice Z rotati... Read more

0
votes
Active

Animation starts glitching when the Animation transitions to the next State

Animation

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Apr 21, 2022

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Version/s: 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2, 2023.1

Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more

0
votes
Fixed

ExitTime=1 Transitions break when start time is negative

Animation

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May 17, 2016

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Version/s:

statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and c... Read more

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